Author Topic: 3D: The Third Industrial Revolution  (Read 22808 times)

Crafty_Dog

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3D: The Third Industrial Revolution
« on: May 01, 2012, 11:17:06 AM »
The third industrial revolution
The digitisation of manufacturing will transform the way goods are made—and change the politics of jobs too
Apr 21st 2012 | from the print edition

..
 
THE first industrial revolution began in Britain in the late 18th century, with the mechanisation of the textile industry. Tasks previously done laboriously by hand in hundreds of weavers’ cottages were brought together in a single cotton mill, and the factory was born. The second industrial revolution came in the early 20th century, when Henry Ford mastered the moving assembly line and ushered in the age of mass production. The first two industrial revolutions made people richer and more urban. Now a third revolution is under way. Manufacturing is going digital. As this week’s special report argues, this could change not just business, but much else besides.

A number of remarkable technologies are converging: clever software, novel materials, more dexterous robots, new processes (notably three-dimensional printing) and a whole range of web-based services. The factory of the past was based on cranking out zillions of identical products: Ford famously said that car-buyers could have any colour they liked, as long as it was black. But the cost of producing much smaller batches of a wider variety, with each product tailored precisely to each customer’s whims, is falling. The factory of the future will focus on mass customisation—and may look more like those weavers’ cottages than Ford’s assembly line.

The old way of making things involved taking lots of parts and screwing or welding them together. Now a product can be designed on a computer and “printed” on a 3D printer, which creates a solid object by building up successive layers of material. The digital design can be tweaked with a few mouseclicks. The 3D printer can run unattended, and can make many things which are too complex for a traditional factory to handle. In time, these amazing machines may be able to make almost anything, anywhere—from your garage to an African village.

The applications of 3D printing are especially mind-boggling. Already, hearing aids and high-tech parts of military jets are being printed in customised shapes. The geography of supply chains will change. An engineer working in the middle of a desert who finds he lacks a certain tool no longer has to have it delivered from the nearest city. He can simply download the design and print it. The days when projects ground to a halt for want of a piece of kit, or when customers complained that they could no longer find spare parts for things they had bought, will one day seem quaint.

Other changes are nearly as momentous. New materials are lighter, stronger and more durable than the old ones. Carbon fibre is replacing steel and aluminium in products ranging from aeroplanes to mountain bikes. New techniques let engineers shape objects at a tiny scale. Nanotechnology is giving products enhanced features, such as bandages that help heal cuts, engines that run more efficiently and crockery that cleans more easily. Genetically engineered viruses are being developed to make items such as batteries. And with the internet allowing ever more designers to collaborate on new products, the barriers to entry are falling. Ford needed heaps of capital to build his colossal River Rouge factory; his modern equivalent can start with little besides a laptop and a hunger to invent.

Like all revolutions, this one will be disruptive. Digital technology has already rocked the media and retailing industries, just as cotton mills crushed hand looms and the Model T put farriers out of work. Many people will look at the factories of the future and shudder. They will not be full of grimy machines manned by men in oily overalls. Many will be squeaky clean—and almost deserted. Some carmakers already produce twice as many vehicles per employee as they did only a decade or so ago. Most jobs will not be on the factory floor but in the offices nearby, which will be full of designers, engineers, IT specialists, logistics experts, marketing staff and other professionals. The manufacturing jobs of the future will require more skills. Many dull, repetitive tasks will become obsolete: you no longer need riveters when a product has no rivets.

The revolution will affect not only how things are made, but where. Factories used to move to low-wage countries to curb labour costs. But labour costs are growing less and less important: a $499 first-generation iPad included only about $33 of manufacturing labour, of which the final assembly in China accounted for just $8. Offshore production is increasingly moving back to rich countries not because Chinese wages are rising, but because companies now want to be closer to their customers so that they can respond more quickly to changes in demand. And some products are so sophisticated that it helps to have the people who design them and the people who make them in the same place. The Boston Consulting Group reckons that in areas such as transport, computers, fabricated metals and machinery, 10-30% of the goods that America now imports from China could be made at home by 2020, boosting American output by $20 billion-55 billion a year.

The shock of the new

Consumers will have little difficulty adapting to the new age of better products, swiftly delivered. Governments, however, may find it harder. Their instinct is to protect industries and companies that already exist, not the upstarts that would destroy them. They shower old factories with subsidies and bully bosses who want to move production abroad. They spend billions backing the new technologies which they, in their wisdom, think will prevail. And they cling to a romantic belief that manufacturing is superior to services, let alone finance.

None of this makes sense. The lines between manufacturing and services are blurring. Rolls-Royce no longer sells jet engines; it sells the hours that each engine is actually thrusting an aeroplane through the sky. Governments have always been lousy at picking winners, and they are likely to become more so, as legions of entrepreneurs and tinkerers swap designs online, turn them into products at home and market them globally from a garage. As the revolution rages, governments should stick to the basics: better schools for a skilled workforce, clear rules and a level playing field for enterprises of all kinds. Leave the rest to the revolutionaries.


Crafty_Dog

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More on 3D
« Reply #1 on: December 08, 2012, 12:07:15 PM »
From some friends.  Amazing stuff here folks.

http://www.gizmag.com/carbomorph-3d-printer/25129/

MOJO.  3 D printing package for $185/month.  
http://www.mojo3dprinting.com/?gclid=CIrC5pLeirQCFQyk4AodbVYAfQ
 
OMG!!!   Gizmag has dozens of articles on 3D printing.  Totally amazing:

http://www.gizmag.com/tag/3d-printing/     and one on printable batteries.   thx

Printable batteries to make light work of embedded electronics


http://www.latimes.com/news/science/la-sci-bio-bots-20121208,0,186179.story
« Last Edit: December 08, 2012, 05:29:56 PM by Crafty_Dog »

Crafty_Dog

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Re: 3D: The Third Industrial Revolution
« Reply #2 on: December 08, 2012, 10:33:03 PM »
And another one:

Massive 3-D Printed Adjustable Wrench Is Way Too Big to Fix Anything http://t.co/2bh6mSu5


Crafty_Dog

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Feds take 3D gun off internet
« Reply #6 on: May 10, 2013, 08:17:43 AM »

http://www.foxnews.com/tech/2013/05/09/dod-forces-3d-gun-printer-defense-distributed-to-pull-weapon-specs-off-website/
The world's first 3D-printed handgun, The Liberator, has had its liberty taken away by the government.

Plans for the working handgun were posted online by Cody Wilson, founder of Defense Distributed, potentially allowing anyone with access to a 3D printer to make a firearm from plastic. The plans, which had been in the works for months, caused alarm among gun control advocates but were seen by some Second Amendment advocates as a breakthrough. More than 100,000 copies of the plans were downloaded before the federal government took the files.

“[Defense Distributed's] files are being removed from public access at the request of the U.S. Department of Defense Trade Controls," read a banner atop the website. "Until further notice, the United States government claims control of the information.”

Wilson told FoxNews.com that he decided to comply with the request to remove the gun specs from his website while he weighs his legal options.

"They asked that I take it down while they determine if they have the authority to control the info," he said. "It's clearly a direct response to everything we did this week. 3D printing is clearly not the best way to make an effective weapon."

    "Until further notice, the United States government claims control of the information.”

- Defense Distributed website

Wilson says he has complied with most laws on the books and feels that the request from the agency, a branch of the Department of State, may be politically motivated.

"If this is an attempt to control the info from getting out there, it's clearly a weak one," he said, adding that the CAD design for the weapon has already spread across the Internet at downloading sites like the Pirate Bay.

All 16 parts of the controversial gun, called the Liberator, are made from a tough, heat-resistant plastic used in products such as musical instruments, kitchen appliances and vehicle bumper bars. Fifteen of the components are made with a 3D printer while one is a non-functional metal part which can be picked up by metal detectors, making it legal under U.S. law. The firing pin is also not made of plastic, though it is easily crafted from a metal nail.

The weapon is designed to fire standard handgun rounds and even features an interchangeable barrel so that it can handle different caliber rounds.

Defense Distributed is a not-for-profit group founded by Wilson, a law student at the University of Texas. He said the Liberator project was intended to highlight how technology can render laws and governments all but irrelevant.

"I recognize that this tool might be used to harm people," Wilson told Forbes. "That’s what it is -- it’s a gun. But I don’t think that’s a reason to not put it out there. I think that liberty in the end is a better interest."

His publishing of the printable blueprints online instantly sparked outrage in the U.S.

Using the file, anyone with access to a 3D printer could theoretically print the gun with no serial number, background check or other regulatory hurdles.

U.S. Rep. Steve Israel, D-N.Y., has already called for national legislation to ban 3D-printed guns.

"Security checkpoints, background checks and gun regulations will do little good if criminals can print plastic firearms at home and bring those firearms through metal detectors with no one the wiser," Israel said.

"When I started talking about the issue of plastic firearms months ago, I was told the idea of a plastic gun is science-fiction," he added. "Now that this technology is proven, we need to act now to extend the ban on plastic firearms."

Editor's Note: An earlier version of this story listed the Department of Defense as the source of the take-down request. It came instead from the Department of Defense Trade Controls, an arm of the Department of State. The corrected story is above.

Sky News contributed reporting to this story.

G M

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Re: Feds take 3D gun off internet
« Reply #7 on: May 10, 2013, 06:12:56 PM »
I bet there are only 10,000 foreign websites hosting the plastic gun program now....
   :roll:



http://www.foxnews.com/tech/2013/05/09/dod-forces-3d-gun-printer-defense-distributed-to-pull-weapon-specs-off-website/
The world's first 3D-printed handgun, The Liberator, has had its liberty taken away by the government.

Plans for the working handgun were posted online by Cody Wilson, founder of Defense Distributed, potentially allowing anyone with access to a 3D printer to make a firearm from plastic. The plans, which had been in the works for months, caused alarm among gun control advocates but were seen by some Second Amendment advocates as a breakthrough. More than 100,000 copies of the plans were downloaded before the federal government took the files.

“[Defense Distributed's] files are being removed from public access at the request of the U.S. Department of Defense Trade Controls," read a banner atop the website. "Until further notice, the United States government claims control of the information.”

Wilson told FoxNews.com that he decided to comply with the request to remove the gun specs from his website while he weighs his legal options.

"They asked that I take it down while they determine if they have the authority to control the info," he said. "It's clearly a direct response to everything we did this week. 3D printing is clearly not the best way to make an effective weapon."

    "Until further notice, the United States government claims control of the information.”

- Defense Distributed website

Wilson says he has complied with most laws on the books and feels that the request from the agency, a branch of the Department of State, may be politically motivated.

"If this is an attempt to control the info from getting out there, it's clearly a weak one," he said, adding that the CAD design for the weapon has already spread across the Internet at downloading sites like the Pirate Bay.

All 16 parts of the controversial gun, called the Liberator, are made from a tough, heat-resistant plastic used in products such as musical instruments, kitchen appliances and vehicle bumper bars. Fifteen of the components are made with a 3D printer while one is a non-functional metal part which can be picked up by metal detectors, making it legal under U.S. law. The firing pin is also not made of plastic, though it is easily crafted from a metal nail.

The weapon is designed to fire standard handgun rounds and even features an interchangeable barrel so that it can handle different caliber rounds.

Defense Distributed is a not-for-profit group founded by Wilson, a law student at the University of Texas. He said the Liberator project was intended to highlight how technology can render laws and governments all but irrelevant.

"I recognize that this tool might be used to harm people," Wilson told Forbes. "That’s what it is -- it’s a gun. But I don’t think that’s a reason to not put it out there. I think that liberty in the end is a better interest."

His publishing of the printable blueprints online instantly sparked outrage in the U.S.

Using the file, anyone with access to a 3D printer could theoretically print the gun with no serial number, background check or other regulatory hurdles.

U.S. Rep. Steve Israel, D-N.Y., has already called for national legislation to ban 3D-printed guns.

"Security checkpoints, background checks and gun regulations will do little good if criminals can print plastic firearms at home and bring those firearms through metal detectors with no one the wiser," Israel said.

"When I started talking about the issue of plastic firearms months ago, I was told the idea of a plastic gun is science-fiction," he added. "Now that this technology is proven, we need to act now to extend the ban on plastic firearms."

Editor's Note: An earlier version of this story listed the Department of Defense as the source of the take-down request. It came instead from the Department of Defense Trade Controls, an arm of the Department of State. The corrected story is above.

Sky News contributed reporting to this story.

Crafty_Dog

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Re: 3D: The Third Industrial Revolution
« Reply #8 on: May 10, 2013, 11:48:38 PM »

Crafty_Dog

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Re: 3D: The Third Industrial Revolution
« Reply #9 on: June 20, 2013, 04:56:36 AM »
Hat tip to David Gordon:

How to Make Almost Anything
The Digital Fabrication Revolution
By Neil Gershenfeld
http://www.foreignaffairs.com/articles/138154/neil-gershenfeld/how-to-make-almost-anything?page=show

Gallery: Fabrication Revolution

A new digital revolution is coming, this time in fabrication. It draws on the same insights that led to the earlier digitizations of communication and computation, but now what is being programmed is the physical world rather than the virtual one. Digital fabrication will allow individuals to design and produce tangible objects on demand, wherever and whenever they need them. Widespread access to these technologies will challenge traditional models of business, aid, and education.
The roots of the revolution date back to 1952, when researchers at the Massachusetts Institute of Technology (MIT) wired an early digital computer to a milling machine, creating the first numerically controlled machine tool. By using a computer program instead of a machinist to turn the screws that moved the metal stock, the researchers were able to produce aircraft components with shapes that were more complex than could be made by hand. From that first revolving end mill, all sorts of cutting tools have been mounted on computer-controlled platforms, including jets of water carrying abrasives that can cut through hard materials, lasers that can quickly carve fine features, and slender electrically charged wires that can make long thin cuts.

Today, numerically controlled machines touch almost every commercial product, whether directly (producing everything from laptop cases to jet engines) or indirectly (producing the tools that mold and stamp mass-produced goods). And yet all these modern descendants of the first numerically controlled machine tool share its original limitation: they can cut, but they cannot reach internal structures. This means, for example, that the axle of a wheel must be manufactured separately from the bearing it passes through.

The aim is to not only produce the parts for a drone, for example, but build a complete vehicle that can fly right out of the printer.

In the 1980s, however, computer-controlled fabrication processes that added rather than removed material (called additive manufacturing) came on the market. Thanks to 3-D printing, a bearing and an axle could be built by the same machine at the same time. A range of 3-D printing processes are now available, including thermally fusing plastic filaments, using ultraviolet light to cross-link polymer resins, depositing adhesive droplets to bind a powder, cutting and laminating sheets of paper, and shining a laser beam to fuse metal particles. Businesses already use 3-D printers to model products before producing them, a process referred to as rapid prototyping. Companies also rely on the technology to make objects with complex shapes, such as jewelry and medical implants. Research groups have even used 3-D printers to build structures out of cells with the goal of printing living organs.

Additive manufacturing has been widely hailed as a revolution, featured on the cover of publications fromWired to The Economist. This is, however, a curious sort of revolution, proclaimed more by its observers than its practitioners. In a well-equipped workshop, a 3-D printer might be used for about a quarter of the jobs, with other machines doing the rest. One reason is that the printers are slow, taking hours or even days to make things. Other computer-controlled tools can produce parts faster, or with finer features, or that are larger, lighter, or stronger. Glowing articles about 3-D printers read like the stories in the 1950s that proclaimed that microwave ovens were the future of cooking. Microwaves are convenient, but they don’t replace the rest of the kitchen.

The revolution is not additive versus subtractive manufacturing; it is the ability to turn data into things and things into data. That is what is coming; for some perspective, there is a close analogy with the history of computing. The first step in that development was the arrival of large mainframe computers in the 1950s, which only corporations, governments, and elite institutions could afford. Next came the development of minicomputers in the 1960s, led by Digital Equipment Corporation’s PDP family of computers, which was based on MIT’s first transistorized computer, the TX-0. These brought down the cost of a computer from hundreds of thousands of dollars to tens of thousands. That was still too much for an individual but was affordable for research groups, university departments, and smaller companies. The people who used these devices developed the applications for just about everything one does now on a computer: sending e-mail, writing in a word processor, playing video games, listening to music. After minicomputers came hobbyist computers. The best known of these, the MITS Altair 8800, was sold in 1975 for about $1,000 assembled or about $400 in kit form. Its capabilities were rudimentary, but it changed the lives of a generation of computing pioneers, who could now own a machine individually. Finally, computing truly turned personal with the appearance of the IBM personal computer in 1981. It was relatively compact, easy to use, useful, and affordable.

Just as with the old mainframes, only institutions can afford the modern versions of the early bulky and expensive computer-controlled milling devices. In the 1980s, first-generation rapid prototyping systems from companies such as 3D Systems, Stratasys, Epilog Laser, and Universal brought the price of computer-controlled manufacturing systems down from hundreds of thousands of dollars to tens of thousands, making them attractive to research groups. The next-generation digital fabrication products on the market now, such as the RepRap, the MakerBot, the Ultimaker, the PopFab, and the MTM Snap, sell for thousands of dollars assembled or hundreds of dollars as parts. Unlike the digital fabrication tools that came before them, these tools have plans that are typically freely shared, so that those who own the tools (like those who owned the hobbyist computers) can not only use them but also make more of them and modify them. Integrated personal digital fabricators comparable to the personal computer do not yet exist, but they will.

Personal fabrication has been around for years as a science-fiction staple. When the crew of the TV seriesStar Trek: The Next Generation was confronted by a particularly challenging plot development, they could use the onboard replicator to make whatever they needed. Scientists at a number of labs (including mine) are now working on the real thing, developing processes that can place individual atoms and molecules into whatever structure they want. Unlike 3-D printers today, these will be able to build complete functional systems at once, with no need for parts to be assembled. The aim is to not only produce the parts for a drone, for example, but build a complete vehicle that can fly right out of the printer. This goal is still years away, but it is not necessary to wait: most of the computer functions one uses today were invented in the minicomputer era, long before they would flourish in the era of personal computing. Similarly, although today’s digital manufacturing machines are still in their infancy, they can already be used to make (almost) anything, anywhere. That changes everything.

THINK GLOBALLY, FABRICATE LOCALLY

I first appreciated the parallel between personal computing and personal fabrication when I taught a class called “How to Make (almost) Anything” at MIT’s Center for Bits and Atoms, which I direct. CBA, which opened in 2001 with funding from the National Science Foundation, was developed to study the boundary between computer science and physical science. It runs a facility that is equipped to make and measure things that are as small as atoms or as large as buildings.

We designed the class to teach a small group of research students how to use CBA’s tools but were overwhelmed by the demand from students who just wanted to make things. Each student later completed a semester-long project to integrate the skills they had learned. One made an alarm clock that the groggy owner would have to wrestle with to prove that he or she was awake. Another made a dress fitted with sensors and motorized spine-like structures that could defend the wearer’s personal space. The students were answering a question that I had not asked: What is digital fabrication good for? As it turns out, the “killer app” in digital fabrication, as in computing, is personalization, producing products for a market of one person.

Inspired by the success of that first class, in 2003, CBA began an outreach project with support from the National Science Foundation. Rather than just describe our work, we thought it would be more interesting to provide the tools. We assembled a kit of about $50,000 worth of equipment (including a computer-controlled laser, a 3-D printer, and large and small computer-controlled milling machines) and about $20,000 worth of materials (including components for molding and casting parts and producing electronics). All the tools were connected by custom software. These became known as “fab labs” (for “fabrication labs” or “fabulous labs”). Their cost is comparable to that of a minicomputer, and we have found that they are used in the same way: to develop new uses and new users for the machines.

Starting in December of 2003, a CBA team led by Sherry Lassiter, a colleague of mine, set up the first fab lab at the South End Technology Center, in inner-city Boston. SETC is run by Mel King, an activist who has pioneered the introduction of new technologies to urban communities, from video production to Internet access. For him, digital fabrication machines were a natural next step. For all the differences between the MIT campus and the South End, the responses at both places were equally enthusiastic. A group of girls from the area used the tools in the lab to put on a high-tech street-corner craft sale, simultaneously having fun, expressing themselves, learning technical skills, and earning income. Some of the homeschooled children in the neighborhood who have used the fab lab for hands-on training have since gone on to careers in technology.

The digitization of material is not a new idea. It is four billion years old, going back to the evolutionary age of the ribosome.

The SETC fab lab was all we had planned for the outreach project. But thanks to interest from a Ghanaian community around SETC, in 2004, CBA, with National Science Foundation support and help from a local team, set up a second fab lab in the town of Sekondi-Takoradi, on Ghana’s coast. Since then, fab labs have been installed everywhere from South Africa to Norway, from downtown Detroit to rural India. In the past few years, the total number has doubled about every 18 months, with over 100 in operation today and that many more being planned. These labs form part of a larger “maker movement” of high-tech do-it-yourselfers, who are democratizing access to the modern means to make things.

Local demand has pulled fab labs worldwide. Although there is a wide range of sites and funding models, all the labs share the same core capabilities. That allows projects to be shared and people to travel among the labs. Providing Internet access has been a goal of many fab labs. From the Boston lab, a project was started to make antennas, radios, and terminals for wireless networks. The design was refined at a fab lab in Norway, was tested at one in South Africa, was deployed from one in Afghanistan, and is now running on a self-sustaining commercial basis in Kenya. None of these sites had the critical mass of knowledge to design and produce the networks on its own. But by sharing design files and producing the components locally, they could all do so together. The ability to send data across the world and then locally produce products on demand has revolutionary implications for industry.

The first Industrial Revolution can be traced back to 1761, when the Bridgewater Canal opened in Manchester, England. Commissioned by the Duke of Bridgewater to bring coal from his mines in Worsley to Manchester and to ship products made with that coal out to the world, it was the first canal that did not follow an existing waterway. Thanks to the new canal, Manchester boomed. In 1783, the town had one cotton mill; in 1853, it had 108. But the boom was followed by a bust. The canal was rendered obsolete by railroads, then trucks, and finally containerized shipping. Today, industrial production is a race to the bottom, with manufacturers moving to the lowest-cost locations to feed global supply chains.

Now, Manchester has an innovative fab lab that is taking part in a new industrial revolution. A design created there can be sent electronically anywhere in the world for on-demand production, which effectively eliminates the cost of shipping. And unlike the old mills, the means of production can be owned by anyone.

Why might one want to own a digital fabrication machine? Personal fabrication tools have been considered toys, because the incremental cost of mass production will always be lower than for one-off goods. A similar charge was leveled against personal computers. Ken Olsen, founder and CEO of the minicomputer-maker Digital Equipment Corporation, famously said in 1977 that “there is no reason for any individual to have a computer in his home.” His company is now defunct. You most likely own a personal computer. It isn’t there for inventory and payroll; it is for doing what makes you yourself: listening to music, talking to friends, shopping. Likewise, the goal of personal fabrication is not to make what you can buy in stores but to make what you cannot buy. Consider shopping at IKEA. The furniture giant divines global demand for furniture and then produces and ships items to its big-box stores. For just thousands of dollars, individuals can already purchase the kit for a large-format computer-controlled milling machine that can make all the parts in an IKEA flat-pack box. If having the machine saved just ten IKEA purchases, its expense could be recouped. Even better, each item produced by the machine would be customized to fit the customer’s preference. And rather than employing people in remote factories, making furniture this way is a local affair.

This last observation inspired the Fab City project, which is led by Barcelona’s chief architect, Vicente Guallart. Barcelona, like the rest of Spain, has a youth unemployment rate of over 50 percent. An entire generation there has few prospects for getting jobs and leaving home. Rather than purchasing products produced far away, the city, with Guallart, is deploying fab labs in every district as part of the civic infrastructure. The goal is for the city to be globally connected for knowledge but self-sufficient for what it consumes.

The digital fabrication tools available today are not in their final form. But rather than wait, programs like Barcelona’s are building the capacity to use them as they are being developed.

BITS AND ATOMS

In common usage, the term “digital fabrication” refers to processes that use the computer-controlled tools that are the descendants of MIT’s 1952 numerically controlled mill. But the “digital” part of those tools resides in the controlling computer; the materials themselves are analog. A deeper meaning of “digital fabrication” is manufacturing processes in which the materials themselves are digital. A number of labs (including mine) are developing digital materials for the future of fabrication.

The distinction is not merely semantic. Telephone calls used to degrade with distance because they were analog: any errors from noise in the system would accumulate. Then, in 1937, the mathematician Claude Shannon wrote what was arguably the best-ever master’s thesis, at MIT. In it, he proved that on-off switches could compute any logical function. He applied the idea to telephony in 1938, while working at Bell Labs. He showed that by converting a call to a code of ones and zeros, a message could be sent reliably even in a noisy and imperfect system. The key difference is error correction: if a one becomes a 0.9 or a 1.1, the system can still distinguish it from a zero.

Digital fabrication could be used to produce weapons of individual destruction.

At MIT, Shannon’s research had been motivated by the difficulty of working with a giant mechanical analog computer. It used rotating wheels and disks, and its answers got worse the longer it ran. Researchers, including John von Neumann, Jack Cowan, and Samuel Winograd, showed that digitizing data could also apply to computing: a digital computer that represents information as ones and zeros can be reliable, even if its parts are not. The digitization of data is what made it possible to carry what would once have been called a supercomputer in the smart phone in one’s pocket.

These same ideas are now being applied to materials. To understand the difference from the processes used today, compare the performance of a child assembling LEGO pieces to that of a 3-D printer. First, because the LEGO pieces must be aligned to snap together, their ultimate positioning is more accurate than the motor skills of a child would usually allow. By contrast, the 3-D printing process accumulates errors (as anyone who has checked on a 3-D print that has been building for a few hours only to find that it has failed because of imperfect adhesion in the bottom layers can attest). Second, the LEGO pieces themselves define their spacing, allowing a structure to grow to any size. A 3-D printer is limited by the size of the system that positions the print head. Third, LEGO pieces are available in a range of different materials, whereas 3-D printers have a limited ability to use dissimilar materials, because everything must pass through the same printing process. Fourth, a LEGO construction that is no longer needed can be disassembled and the parts reused; when parts from a 3-D printer are no longer needed, they are thrown out. These are exactly the differences between an analog system (the continuous deposition of the 3-D printer) and a digital one (the LEGO assembly).

The digitization of material is not a new idea. It is four billion years old, going back to the evolutionary age of the ribosome, the protein that makes proteins. Humans are full of molecular machinery, from the motors that move our muscles to the sensors in our eyes. The ribosome builds all that machinery out of a microscopic version of LEGO pieces, amino acids, of which there are 22 different kinds. The sequence for assembling the amino acids is stored in DNA and is sent to the ribosome in another protein called messenger RNA. The code does not just describe the protein to be manufactured; it becomes the new protein.

Labs like mine are now developing 3-D assemblers (rather than printers) that can build structures in the same way as the ribosome. The assemblers will be able to both add and remove parts from a discrete set. One of the assemblers we are developing works with components that are a bit bigger than amino acids, cluster of atoms about ten nanometers long (an amino acid is around one nanometer long). These can have properties that amino acids cannot, such as being good electrical conductors or magnets. The goal is to use the nanoassembler to build nanostructures, such as 3-D integrated circuits. Another assembler we are developing uses parts on the scale of microns to millimeters. We would like this machine to make the electronic circuit boards that the 3-D integrated circuits go on. Yet another assembler we are developing uses parts on the scale of centimeters, to make larger structures, such as aircraft components and even whole aircraft that will be lighter, stronger, and more capable than today’s planes -- think a jumbo jet that can flap its wings.

A key difference between existing 3-D printers and these assemblers is that the assemblers will be able to create complete functional systems in a single process. They will be able to integrate fixed and moving mechanical structures, sensors and actuators, and electronics. Even more important is what the assemblers don’t create: trash. Trash is a concept that applies only to materials that don’t contain enough information to be reusable. All the matter on the forest floor is recycled again and again. Likewise, a product assembled from digital materials need not be thrown out when it becomes obsolete. It can simply be disassembled and the parts reconstructed into something new.

The most interesting thing that an assembler can assemble is itself. For now, they are being made out of the same kinds of components as are used in rapid prototyping machines. Eventually, however, the goal is for them to be able to make all their own parts. The motivation is practical. The biggest challenge to building new fab labs around the world has not been generating interest, or teaching people how to use them, or even cost; it has been the logistics. Bureaucracy, incompetent or corrupt border controls, and the inability of supply chains to meet demand have hampered our efforts to ship the machines around the world. When we are ready to ship assemblers, it will be much easier to mail digital material components in bulk and then e-mail the design codes to a fab lab so that one assembler can make another.
Assemblers’ being self-replicating is also essential for their scaling. Ribosomes are slow, adding a few amino acids per second. But there are also very many of them, tens of thousands in each of the trillions of cells in the human body, and they can make more of themselves when needed. Likewise, to match the speed of the Star Trek replicator, many assemblers must be able to work in parallel.

GRAY GOO

Are there dangers to this sort of technology? In 1986, the engineer Eric Drexler, whose doctoral thesis at MIT was the first in molecular nanotechnology, wrote about what he called “gray goo,” a doomsday scenario in which a self-reproducing system multiplies out of control, spreads over the earth, and consumes all its resources. In 2000, Bill Joy, a computing pioneer, wrote in Wired magazine about the threat of extremists building self-reproducing weapons of mass destruction. He concluded that there are some areas of research that humans should not pursue. In 2003, a worried Prince Charles asked the Royal Society, the United Kingdom’s fellowship of eminent scientists, to assess the risks of nanotechnology and self-replicating systems.

Although alarming, Drexler’s scenario does not apply to the self-reproducing assemblers that are now under development: these require an external source of power and the input of nonnatural materials. Although biological warfare is a serious concern, it is not a new one; there has been an arms race in biology going on since the dawn of evolution.

A more immediate threat is that digital fabrication could be used to produce weapons of individual destruction. An amateur gunsmith has already used a 3-D printer to make the lower receiver of a semiautomatic rifle, the AR-15. This heavily regulated part holds the bullets and carries the gun’s serial number. A German hacker made 3-D copies of tightly controlled police handcuff keys. Two of my own students, Will Langford and Matt Keeter, made master keys, without access to the originals, for luggage padlocks approved by the U.S. Transportation Security Administration. They x-rayed the locks with a CT scanner in our lab, used the data to build a 3-D computer model of the locks, worked out what the master key was, and then produced working keys with three different processes: numerically controlled milling, 3-D printing, and molding and casting.

These kinds of anecdotes have led to calls to regulate 3-D printers. When I have briefed rooms of intelligence analysts or military leaders on digital fabrication, some of them have invariably concluded that the technology must be restricted. Some have suggested modeling the controls after the ones placed on color laser printers. When that type of printer first appeared, it was used to produce counterfeit currency. Although the fake bills were easily detectable, in the 1990s the U.S. Secret Service convinced laser printer manufacturers to agree to code each device so that it would print tiny yellow dots on every page it printed. The dots are invisible to the naked eye but encode the time, date, and serial number of the printer that printed them. In 2005, the Electronic Frontier Foundation, a group that defends digital rights, decoded and publicized the system. This led to a public outcry over printers invading peoples’ privacy, an ongoing practice that was established without public input or apparent checks.

Justified or not, the same approach would not work with 3-D printers. There are only a few manufacturers that make the print engines used in laser printers. So an agreement among them enforced the policy across the industry. There is no corresponding part for 3-D printers. The parts that cannot yet be made by the machine builders themselves, such as computer chips and stepper motors, are commodity items: they are mass-produced and used for many applications, with no central point of control. The parts that are unique to 3-D printing, such as filament feeders and extrusion heads, are not difficult to make. Machines that make machines cannot be regulated in the same way that machines made by a few manufacturers can be.

Even if 3-D printers could be controlled, hurting people is already a well-met market demand. Cheap weapons can be found anywhere in the world. CBA’s experience running fab labs in conflict zones has been that they are used as an alternative to fighting. And although established elites do not see the technology as a threat, its presence can challenge their authority. For example, the fab lab in Jalalabad, Afghanistan, has provided wireless Internet access to a community that can now, for the first time, learn about the rest of the world and extend its own network.

A final concern about digital fabrication relates to the theft of intellectual property. If products are transmitted as designs and produced on demand, what is to prevent those designs from being replicated without permission? That is the dilemma the music and software industries have faced. Their immediate response -- introducing technology to restrict copying files -- failed. That is because the technology was easily circumvented by those who wanted to cheat and was irritating for everyone else. The solution was to develop app stores that made is easier to buy and sell software and music legally. Files of digital fabrication designs can be sold in the same way, catering to specialized interests that would not support mass manufacturing.

Patent protections on digital fabrication designs can work only if there is some barrier to entry to using the intellectual property and if infringement can be identified. That applies to the products made in expensive integrated circuit foundries, but not to those made in affordable fab labs. Anyone with access to the tools can replicate a design anywhere; it is not feasible to litigate against the whole world. Instead of trying to restrict access, flourishing software businesses have sprung up that freely share their source codes and are compensated for the services they provide. The spread of digital fabrication tools is now leading to a corresponding practice for open-source hardware.

PLANNING INNOVATION

Communities should not fear or ignore digital fabrication. Better ways to build things can help build better communities. A fab lab in Detroit, for example, which is run by the entrepreneur Blair Evans, offers programs for at-risk youth as a social service. It empowers them to design and build things based on their own ideas.

It is possible to tap into the benefits of digital fabrication in several ways. One is top down. In 2005, South Africa launched a national network of fab labs to encourage innovation through its National Advanced Manufacturing Technology Strategy. In the United States, Representative Bill Foster (D-Ill.) proposed legislation, the National Fab Lab Network Act of 2010, to create a national lab linking local fab labs. The existing national laboratory system houses billion-dollar facilities but struggles to directly impact the communities around them. Foster’s bill proposes a system that would instead bring the labs to the communities.

Another approach is bottom up. Many of the existing fab lab sites, such as the one in Detroit, began as informal organizations to address unmet local needs. These have joined regional programs. These regional programs, such as the United States Fab Lab Network and FabLab.nl, in Belgium, Luxembourg, and the Netherlands, take on tasks that are too big for an individual lab, such as supporting the launch of new ones. The regional programs, in turn, are linking together through the international Fab Foundation, which will provide support for global challenges, such as sourcing specialized materials around the world.

To keep up with what people are learning in the labs, the fab lab network has launched the Fab Academy. Children working in remote fab labs have progressed so far beyond any local educational opportunities that they would have to travel far away to an advanced institution to continue their studies. To prevent such brain drains, the Fab Academy has linked local labs together into a global campus. Along with access to tools, students who go to these labs are surrounded by peers to learn from and have local mentors to guide them. They participate in interactive global video lectures and share projects and instructional materials online.

The traditional model of advanced education assumes that faculty, books, and labs are scarce and can be accessed by only a few thousand people at a time. In computing terms, MIT can be thought of as a mainframe: students travel there for processing. Recently, there has been an interest in distance learning as an alternative, to be able to handle more students. This approach, however, is like time-sharing on a mainframe, with the distant students like terminals connected to a campus. The Fab Academy is more akin to the Internet, connected locally and managed globally. The combination of digital communications and digital fabrication effectively allows the campus to come to the students, who can share projects that are locally produced on demand.

The U.S. Bureau of Labor Statistics forecasts that in 2020, the United States will have about 9.2 million jobs in the fields of science, technology, engineering, and mathematics. According to data compiled by the National Science Board, the advisory group of the National Science Foundation, college degrees in these fields have not kept pace with college enrollment. And women and minorities remain significantly underrepresented in these fields. Digital fabrication offers a new response to this need, starting at the beginning of the pipeline. Children can come into any of the fab labs and apply the tools to their interests. The Fab Academy seeks to balance the decentralized enthusiasm of the do-it-yourself maker movement and the mentorship that comes from doing it together.

After all, the real strength of a fab lab is not technical; it is social. The innovative people that drive a knowledge economy share a common trait: by definition, they are not good at following rules. To be able to invent, people need to question assumptions. They need to study and work in environments where it is safe to do that. Advanced educational and research institutions have room for only a few thousand of those people each. By bringing welcoming environments to innovators wherever they are, this digital revolution will make it possible to harness a larger fraction of the planet’s brainpower.

Digital fabrication consists of much more than 3-D printing. It is an evolving suite of capabilities to turn data into things and things into data. Many years of research remain to complete this vision, but the revolution is already well under way. The collective challenge is to answer the central question it poses: How will we live, learn, work, and play when anyone can make anything, anywhere?

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Ford creates sheet metal prototypes in hours instead of weeks
« Reply #10 on: July 09, 2013, 09:57:31 PM »
Ford creates sheet metal prototypes in hours instead of weeks
Stamping sheet metal is an efficient form of manufacturing, capable of cranking hundreds or thousands of items an hour. The annoying thing is that making new stamping dies is a long, costly process. This is bad enough when it comes to retooling a factory, but creating prototypes for new products can leave designers waiting weeks. The Ford Research and Innovation Center in Dearborn, Michigan has taken a page from the 3D printing handbook and is developing a new way of forming sheet metal that allows designers to create prototypes in hours instead of weeks.
 
http://www.gizmag.com/ford-f3t/28148/?utm_source=Gizmag+Subscribers&utm_campaign=e3ad75ff50-UA-2235360-4&utm_medium=email&utm_term=0_65b67362bd-e3ad75ff50-90292946
 
Be sure to see the short video.

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WSJ: Will 3D live up to the hype
« Reply #11 on: July 29, 2013, 12:28:54 PM »
The Experts: Will 3-D Printing Live Up to the Hype?

   


Will 3-D printing live up to the hype? The Wall Street Journal put this question to The Experts, an exclusive group of industry, academic and other thought leaders who engage in in-depth online discussions of topics from the print Report.
[image] Carl Wiens

This question relates to a recent article that discussed the process behind additive manufacturing—also referred to as 3-D printing—and formed the basis of a discussion in The Experts stream on Wednesday, June 12.

The Experts will discuss topics raised in this month's Unleashing Innovation: Manufacturing Report and other Wall Street Journal Reports covering a range of agenda-setting topics.

Find the leadership Experts stream, recent interactive videos and other exciting online content from The Journal Report at WSJ.com/LeadershipReport.
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Rosabeth Moss Kanter: Expect the Unexpected

New technologies never live up to their hype in the beginning. Or not exactly. Innovations are applied in unpredictable ways. But there is great potential for 3-D printing to enable distributed manufacturing with assembly at many assemblies, or even parts replacement by consumers in their offices or homes. The easy availability of systems that can replicate anything will then mean that the value-added premium will go to designers, customizers or hand-crafters.

Rosabeth Moss Kanter (@RosabethKanter) holds the Ernest L. Arbuckle professorship at Harvard Business School, where she specializes in strategy, innovation and leadership for change.
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Dominic Barton: The Excitement Could Be Justified

To be sure, 3-D printing has received its share of hype. But in this case, we think that the excitement could be justified. 3-D printing is one of 12 technologies that the McKinsey Global Institute recently identified as having high potential for economically disruptive impact between now and 2025.

In the near term, most of that impact would arise from consumer uses. 3-D printing machines are coming down into the $1,000 range and there are many options for consumers to use "maker spaces" or even to have their designs "printed" at local print shops or office supply stores. It is possible that in the next five years consumers will start to make their own toys, jewelry and even shoes—by themselves or by handing off their designs to some kind of service.

In direct manufacturing, 3-D printing and other additive manufacturing techniques are beginning to have greater use beyond prototyping. Additive techniques are being used to create intricate, low-volume parts, including medical implants and difficult-to-cast parts for aerospace products. We see great potential for 3-D to speed up and improve mold making. But for high-volume manufacturing, additive methods are still too slow. However, there are some intriguing possibilities for taking advantage of on-demand production techniques like 3-D to rethink the process of providing spare and replacement parts.

Dominic Barton is global managing director of McKinsey & Co.
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Andrew McAfee: In With the New, but Not Out With the Old

It depends on which hype we're talking about. I think it will lead to a great deal of innovation because it puts powerful fabrication technologies in the hands of many people. You no longer need to have a milling machine or mold-making technology in order to make a part, and you don't need to meet any minimum order sizes. It's almost as cost-effective to print out one part as 100. Because of these changes in access and economics we're going to see a lot more prototyping, tinkering, experimentation and other aspects of what MIT's MITD -3.61% Eric von Hippel calls "lead-user innovation."

The hype I don't believe is that 3-D printing will overwhelm all other methods of making things. For one thing, it doesn't completely make scale economies a thing of the past. For another, most manufactured things still need to be assembled out of many different parts and materials. More of these components will probably be printed out in the future, but not all of them. And they'll still be snapped, screwed and otherwise put together in familiar-looking factories.

Andrew McAfee (@amcafee), a principal research scientist at Massachusetts Institute of Technology, studies the ways that digital technologies affect business and the economy. He is the co-author with Erik Brynjolfsson of the e-book "Race Against the Machine: How the Digital Revolution is Accelerating Innovation, Driving Productivity, and Irreversibly Transforming Employment and the Economy."
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Karl Ulrich: Great for Prototypes, but It Has Limits

3-D printing refers to a collection of additive manufacturing processes in which a part can be created directly from a digital file. The most common of these processes squirts a fine ribbon of molten plastic to build up an object one thin layer at a time. Since its introduction in the 1980s, the technology has transformed the practice of product design. I am currently developing a new cooking utensil, and our team has printed dozens of versions of the design in order to get the handle just right.

However, despite its value in rapidly creating prototypes, 3-D printing will have very limited applications as a production process. That's because 3-D printing is intrinsically serial in nature; each unit of material has to be laid down sequentially. As a result, 3-D printing is very slow relative to an intrinsically parallel process like molding in which the material transformation happens simultaneously for the whole object. For instance, an injection molding machine in a factory can spit out 100 perfect plastic spoons every 15 seconds. The best 3-D printers can produce one not-quite-as-good spoon in 10 minutes—that's a factor of 4,000 less productive. So, the plastic spoon you get at the ice cream shop will never be 3-D printed.

There will, however, be two areas in which 3-D printing will likely serve as a production process. First, for parts that experience low, highly sporadic demand, 3-D printing on demand will be more efficient than holding inventory of little-used items. Someday, if you need to replace a bracket on a vintage motorcycle, your supplier will probably 3-D print the part. Second, applications that benefit from true customization may employ 3-D printing. You don't need a custom ice-cream spoon, but you would benefit from a custom implant when your hip needs to be replaced. 3-D printing is a fascinating technology. It is already used by almost every product designer as a prototyping technology. But, it won't alter the fundamental economics of production. 3-D printing will make inroads in applications where demand is highly intermittent, and where true customization to the unique characteristics of the customer is valuable.

Karl Ulrich is vice dean of Innovation and CIBC professor of entrepreneurship and e-Commerce at University of Pennsylvania's Wharton School.
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Michel Liès: We Don't Know Yet, but…

"Tinker, tailor, soldier, spy?" asked the British author John le Carré memorably. We seem to be at a similar juncture with 3-D printing. Will it be the technology that heralds a new industrial revolution, or will it be the ultimate disrupter? Or is it just the latest hype? The simple answer—we don't know.

But this technology may change our life in a way that we can hardly imagine today, as 3-D printing one day can offer "anything you can imagine, anywhere and anytime you want it."

3-D-printing will certainly challenge definitions. What is proven? What is a prototype? What is the value of past experience? What are the reference points? Who is the designer, the manufacturer and the constructor when components are reworked and printed off "in situ"?

The very fact that the technology brings up so many questions, such different emotions—and potential risks—demands the attention of reinsurers. We can't exclude all 3-D-printing, we will have to embrace it and deepen dialogue with the involved parties.

"Tinker, tailor, soldier, spy?" Indeed. In the future, perhaps we can be all of them.

Michel M. Liès is group chief executive of Swiss Re, a global reinsurer. SREN.VX +0.21%
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Robert Howell: Think How Far We've Come Since the Early Xerox Machine

2-D printing has come a long way since the Xerox 914 was introduced in the early 1960s, in terms of number of copies, speed, coloration, collation, stapling and other available features. 3-D printing can be expected to be similarly evolutionary and revolutionary.

The combination of three dimensional photographic software programs, their digitization, heat and light initiated material solidification, and breakthroughs in lower-cost manufacturing equipment has led to, and will continue to result in, a wide range of applications. Already, prototyping of parts for the aerospace and automotive industries, for example, has greatly accelerated the design and development process. Medical 3-D imaging has permitted extraordinary skull replacement and other difficult procedures. It will not be long before dentists, jewelers and other small businesses will have machines to produce tooth replacements, unique pieces of jewelry, and other products for their customers.

At the other end of the spectrum, much of the recent hype has been directed toward the idea of individuals having their own machines making their own 3-D items. Initially, these will be very simple items of small size, using simple plastics of low resolution. In time, we will see individuals having machines in their homes or places of business producing very sophisticated one-of-a-kind items.

Robert A. Howell is the David T. McLaughlin, D'54, T'55, distinguished visiting professor of business administration, Tuck School of Business at Dartmouth and senior partner of Howell Group LLC.
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Mark Muro: 3-D Printing Could Democratize Manufacturing

Additive manufacturing could lead to a sea change in manufacturing in two ways. First, it could reduce the costs and time associated with making hitherto difficult-to-produce, complex parts. And second, it could "democratize" manufacturing.

To the first possibility, 3-D printing will almost certainly live up to the hype as 3-D printers rapidly become able to work with many types of material, at any size. As that happens, manufacturers will score huge gains in efficiency, flexibility and time-to-market.

In terms of its potential to "democratize" production, 3-D printing could be an opportunity for non-manufacturers to cheaply prototype, simply by going online and employing software or outsourcing. However, in order for small to medium enterprises, entrepreneurs and consumers to be able to seize on those gains, we will need to ensure an entirely new generation of niche-scale, perhaps part-time, manufacturers gains access to capital, suppliers, advanced machinery and appropriate training. That's by no means assured.

Mark Muro (@markmuro1) is a senior fellow at the Brookings Institution and policy director of the Metropolitan Policy Program there.
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Eric Spiegel: Two Dimensions That Will Aid 3-D Printing

The simple answer is yes, and there are two important dimensions to consider.

First, the ability to use stronger materials will allow manufacturers to transition from using 3-D printing for simply creating product prototypes, to actually doing production manufacturing. Digital printing for prototyping has been around for many years, but earlier approaches were restricted by the type of material that could be used (basically only various types of plastic) along with the amount of time it took to make a single part. Now, with a wider variety of available materials including metals and ceramics, it is possible to produce products with much more robust engineering characteristics, especially in low volumes, on demand. The result is a cost-effective application in a broader set of industries ranging from medical, to automotive to aerospace.

The second dimension to consider is the complexity of the structures that 3-D printing enables. Due to the nature of the printing process, it is possible to manufacture structures that are difficult or even impossible to produce in a single component with more traditional processes. This capability means that intelligent designs which were once unfeasible to produce can now be created. And the optimization of the manufacturing process will continue to drive innovation, lower costs in design and improve overall efficiency and quality in the manufacturing industry.

Eric Spiegel (@ericspiegel) is president and CEO of Siemens USA and the author of the 2009 book "Energy Shift: Game-changing Options for Fueling the Future."
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Robert Plant: Any Item, Anywhere, Any Time

Global manufacturing is about to be realigned by two technologies, 3-D printers and augmented reality.

3-D printers will enable agile manufacturing to occur, in essence the manufacture of "any item, anywhere and in any volume." Driven by the software model, 3-D printers will enable utility manufacturing to occur. Customers will pay piecemeal prices based upon the length of time the unit is in operation and the precision needed from the manufacturing unit. Manufacturing will become local, labor costs will disappear as will the impact of transportation costs. Contrary to modern manufacturing, practices of high-volume, low-cost, bespoke manufacturing will rise up as a new industry sector based upon techno-crofting is established.

Second, augmented reality will enable highly advanced manufacturing skills to be gained by anyone. This is where manufacturing procedures are captured in a software program; these are the movements necessary to perform a task, along with the tools and their operation. This information is projected onto a "heads-up display" through a Google GOOG -0.17% Glass type headset, creating a simulated work environment where the software steps the operative through the manufacturing process.

Ultimately, companies like Google will provide apps for these tasks and transform the skill base of the user into a mechanic, woodworker, assembly-line worker, even a doctor. This mixture of skills is going to reduce the need for traditionally skilled manufacturing workers, reduce the cycle time for learning a task and increase the flexibility of workers while augmenting their skills.

This technology-human-capital mix will reduce the dependency on low-cost manufacturing nations and reduce transportation overheads, transferring the profitability to intellectual property holders. Finally, the rise of counterfeit products is going to become an even bigger problem for IP holders as copies can be made at the click of a 3-D printer.

Robert Plant (@DrRobertPlant) is an associate professor at the School of Business Administration, University of Miami in Coral Gables, Fla.

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POTH: Legal issues in 3D printing
« Reply #12 on: November 25, 2013, 07:24:26 AM »
Beyond 3-D Printers’ Magic, Possible Legal Wrangling
By PHYLLIS KORKKI
Published: November 23, 2013
http://www.nytimes.com/2013/11/24/business/beyond-3-d-printers-magic-possible-legal-wrangling.html?nl=todaysheadlines&emc=edit_th_20131124&_r=0


When reports first appeared that computers could produce three-dimensional objects — from toys to auto parts to household items — it sounded like a page from a science fiction novel.


But the era of 3-D printers is upon us. For a mere $1,299, plus shipping, you can even buy one from Staples to use at home.

There’s still a gee-whiz aspect to the technology, but once that fades away, it’s likely to set off something else: lawsuits. That warning comes from two law professors in a paper to appear early next year in The Georgetown Law Journal.

The 3-D printing “will do for physical objects what MP3 files did for music,” wrote Deven R. Desai, associate professor at the Thomas Jefferson School of Law, and Gerard N. Magliocca, professor at the Robert H. McKinney School of Law at Indiana University.

Using computer modeling software, 3-D printers can reproduce objects using layers of materials like rubber, plastics, ceramics and metals. Some websites share software to build these objects; the attitude of many of the software makers is: “I designed this cool thing, and I want you to be able to print it,” Professor Desai said in an interview.

But just as people copy music files, it seems probable that they will do the same with objects — a tool, say, or a piece of furniture that may be covered by a patent. All patents are available to the public, and it would be possible for a knowledgeable person to pore over a patent file and create software that can reproduce the invention described, Professor Desai said. Also, 3-D scanners can scan some objects and translate them into computer models, to be modified or printed.

So what is a patent owner seeking to stop an infringement to do, given that tracking down people in their homes would be extremely difficult?

One option would be to go after the makers of the printing hardware, but that would be a misguided approach centered on a general-purpose technology with many legal uses, Professor Desai said. Patent holders could also sue the websites that host the software that enables the printers to manufacture the objects, but this, too, could stymie perfectly legal inventions and end up putting a stranglehold on innovation, he said.

Just as record companies were unable to stop music file-sharing, manufacturers will not be able to prevent the proliferation of 3-D printing, he said. While violation of patents is a concern, and there may be ways to sue some individual lawbreakers, the best way to handle this threat, he said, may well be to embrace the new technology and the new markets it opens.

People who use unauthorized music-sharing sites know that the files they download may be poor in quality or corrupt, or even contain viruses; that’s why they are willing to pay for their music on sites like iTunes. Similarly, manufacturers can set themselves up as authorized dealers for 3-D software and material, Professor Desai said, so that “consumers would know they were getting a trusted product.”

A main advantage of 3-D printing is that users can customize items to their personal needs — for example, by adjusting the sizes and shapes of parts. Manufacturers could customize their mass-market products for people using 3-D printers and promote them as having superior quality, Professor Desai said.

Is the government likely to take an aggressive approach toward 3-D printing violations? That’s hard to know, but past efforts by the government to stop illegal taping of movies and television shows, along with illegal downloading of music, have not been very effective, and the same seems likely to be true of 3-D printing, Professor Desai said. The march of technology is just too insistent.

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Re: 3D: The Third Industrial Revolution
« Reply #16 on: June 10, 2015, 08:36:13 PM »
Great topic.



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Re: 3D: The Third Industrial Revolution
« Reply #19 on: February 24, 2016, 05:52:15 PM »
Strongly agree.

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Stratfor: Adding New Layers to 3D Printing
« Reply #20 on: April 03, 2016, 06:00:25 PM »

Adding New Layers to 3-D Printing
Analysis
April 1, 2016 | 09:15 GMT Print
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Additive manufacturing, more commonly known as 3-D printing, will become more prominent in several industries, including aerospace, over the next few years. (PAUL CROCK/AFP/Getty Images)
Forecast

    Additive manufacturing, commonly known as 3-D printing, and other advanced manufacturing technologies will shorten and simplify global supply chains in the coming decades.
    As they do, manufacturing will migrate back to former and current industrial nations.
    New technologies will simultaneously prevent developing countries from using low-level manufacturing to bolster economic growth.

Analysis

The world is in the early stages of another industrial revolution, one that could reverse some aspects of globalization. Additive manufacturing, more commonly known as 3-D printing, as well as intelligent industrial robotics and other software-based manufacturing technologies, are reducing the advantage of low labor costs. Eventually, they will fundamentally change how goods are made by enabling manufacturing to move closer to consumer markets and eliminating the need to search for cheap labor or produce and assemble parts in different locations away from the assembly plant. These changes will decrease trade in intermediate goods and components and lessen the need for physical inventories, shortening and simplifying global supply chains in the long run.

Additive manufacturing is a broad term that applies to machines using various techniques, including lasers, heat or ultraviolet light, to build items made of any number of materials. Adding materials layer by layer allows for the production of new and more complex products that are lighter and use less material than those made with molds or other traditional manufacturing methods. Because computer software and digital data control the design, several different products or components can also be made on the same machine. Industries with high-value, low-volume products or parts, including the medical, aerospace and automotive industries, have already adopted this technology and will drive much of its initial development.
Needed Improvements

But to fully integrate additive manufacturing into mainstream commercial production, making actual components and products instead of prototypes, several hurdles still need to be overcome, especially for printing metal parts. Metal printing, unlike plastic printing, is expensive. Costs will need to fall before the technique can be used in manufacturing, especially since the printers currently account for between 40 percent and 60 percent of the total unit cost of sintering-based technologies. (Sintering means binding particles of a material into a solid mass through heat or pressure.) The expiration of key patents in 2014 will help lower the cost of machines that use laser sintering to fuse metal layers together; similar patent expirations in 2009 helped drive down the cost of fused deposition printers, an additive manufacturing technology used for modeling, prototyping and production. However, even if the metal printing machines become cheaper, they will still be slow — today such products take hours or days to print, depending on their size — and mainstream incorporation will remain elusive.

The quality of completed 3-D printed products must also improve enough to remove the need for additional finishing processes. Many additive manufacturing techniques do not meet traditional industry standards for accuracy or uniformity, and they often require additional processing before the part or product can be used for its intended purpose. Developing standards specific to additive manufacturing among all the industry players will be crucial to its wider success.

Of course, these advancements will partially depend on the materials used in the process, including metal, ceramic, plastic or any future materials. As the volume of metal printing increases, so, too, will the demand for a key component: metal powder. The powder must be uniform, free of defects and high quality, regardless of the metal used. Today's powders, even those of the highest quality, are not optimal for 3-D printing. Further investment into material science research and development will be needed to meet the demand for high-quality materials and to help eliminate post-printing modifications.

And indeed, some improvements are already being made. The cost of metal printing is expected to decline as competition grows and technologies mature, and production speed will probably rise rapidly. Likely achievements in the computing are also important, since machines' software programing is equally vital to the entire production process.

However, 3-D printing will have the largest impact on global supply chains when printing multiple materials from the same machine becomes more affordable. Researchers at MIT recently announced the development of an inexpensive multicomponent printer that, though still in its early stages, shows promise. In time, their efforts could enable more parts of a product to be produced in a single location and reduce the number of separate components needed, simplifying supply chains and encouraging the technique's spread to many different sectors.

A Tipping Point

Despite the need for improvements, 3-D printing is already being incorporated into production in several industries. For example, hearing aid manufacturers in the medical industry have switched over to additive manufacturing methods, completely pushing out traditional manufacturers. (Hearing aids' small size makes them ideal for 3-D printing.) Moreover, other major companies, including GE, Lockheed Martin, Boeing, Airbus and Google, are beginning to integrate the technology into their production processes as well. Sales of metal printers nearly doubled between 2013 and 2014. And the aerospace industry will continue to adopt the new techniques to make lighter, stronger structures required for its products.

Over the next two years, progress in 3-D printing technology will benefit the commercial sector. In 2016, GE will launch a new LEAP engine that uses 19 fuel nozzles produced by additive manufacturing. They are simpler and 25 percent lighter, reducing the number of separate parts in the nozzle from 18 to one. GE's success could certainly convince aerospace companies to jump on the 3-D printing bandwagon. Meanwhile, Carbon3D is gearing up to release its continuous liquid interface production method, which enables the printing of polymeric materials at speeds 25-100 times faster than the current rates, to the market this year. Developers of a new method known as high-speed sintering, which uses infrared lamp heating, are expected to release the technique in 2017, similarly increasing metal printer production rates by 10-100 times.

Still, the switch to additive manufacturing in the commercial sector will be gradual, much like it is for the transportation industry, because of the long lifetimes of traditional manufacturing equipment.

Changes in Trade

Additive manufacturing will not be the sole driver of the coming industrial transition that is poised to limit or even reverse globalization. However it, along with the Internet of Things (which at its heart simply connects devices to one another so they can communicate and become more efficient and effective), intelligent industrial robots, artificial intelligence and other technologies, will move manufacturing closer to the point of consumption, shortening and simplifying supply chains by reducing the need to import intermediate goods.

Developed nations, especially the United States, parts of Asia (Japan, China, Taiwan, South Korea and Singapore) and Northern Europe, will be the first to develop and adopt 3-D printing technologies. They will also be the ones to benefit most from the technologies, which will raise the productivity of highly-skilled workforces to the point that assembly, fabrication and processing using cheap labor no longer makes business sense. Put another way, 3-D printing could reverse outsourcing.

Additive manufacturing will change countries' domestic policies as well. For example, China is seeking to end its dependence on foreign technology to promote its own technology sector. Consequently, the incorporation of new 3-D printing methods there will be more rapid than might otherwise be expected. Different production specialties may also become more concentrated by region. Furthermore, U.S. government support and initiatives for additive manufacturing could even be used to benefit the rusting Steel Belt running from Pennsylvania to Michigan, the United States' former manufacturing heartland.

Developing countries may not fare so well as 3-D printing and other technologies diminish their opportunities for growth. As trade moves more toward finished products — many produced in or near consuming nations — there will be fewer chances for developing countries to promote economic development and diversification. As a result, low-end manufacturing's role as a catalyst for industrialization and growth in the developing world may weaken as the next industrial revolution unfolds.

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